


There’s even a “pause” button that slows the timer for a short period of time. A lightning bolt gives you a quick burst of speed, a set of wings gives you flight, and an arrow gives you much higher vertical leap. You also have a handful of power-ups at your disposal. I never found myself wrestling with the joysticks, and each “death” truly felt my like my fault. Although these controls seem very basic, they are perfectly responsive. You also have the ability to jump your marble, which is necessary for going up stairs or jumping gaps. Your right Joy Con controls the camera for better view of the tracks. As expected, pushing the left Joy Con moves the marble in the desired direction. Marble It Up! plays with a perspective from behind a silver marble. What it lacks in content, it makes up for in cleverness and sheer fun. Bad Habit Productions has expanded on that concept (and maybe borrowed a few ideas from Super Monkey Ball) with Marble It Up! on the Nintendo Switch. The premise was simply to roll a marble from point A to point B within a specified time limit while navigating tricky obstacles.

Although only a handful of levels long, it was something completely different from the platformers and RPGs that took up most of my time. Back during the NES days, I was obsessed with a title called Marble Madness.
